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James Shore and Shane Warden

"The Art of Agile Development"

These typically take two
to four hours in total. The team also meets for daily stand-up meetings, which usually take five to ten
minutes each.
Other than these scheduled activities, everyone on the team plans his own work. That doesn??™t mean
everybody works independently; they just aren??™t on an explicit schedule. Team members work out the
details of each meeting when they need to. Sometimes it??™s as informal as somebody standing up and
announcing across the shared workspace that he would like to discuss an issue. This self-organization is
a hallmark of agile teams.
On-Site Customers
On-site customers??”often just called customers??”are responsible for defining the software the team builds.
The rest of the team can and should contribute suggestions and ideas, but the customers are ultimately
responsible for determining what stakeholders find valuable.
Customers??™ most important activity is release planning. This is a multifaceted activity. Customers need
to evangelize the project??™s vision; identify features and stories; determine how to group features into
small, frequent releases; manage risks; and create an achievable plan by coordinating with programmers
and playing the planning game.


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