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James Shore and Shane Warden

"The Art of Agile Development"

I??™ve added those as well (Table 3-3).
Table 3-3. Clarifying practices
Clarifying practice
Retrospectives
Trust
Ubiquitous Language
Stand-Up Meetings
Iteration Demo
Reporting
???Done Done???
No Bugs
Version Control
Documentation
Customer Testing
Spike Solutions
Performance Optimization
There are a few practices in standard XP that I??™ve rarely seen in use and don??™t practice myself (Table 3-4). I??™ve
removed them from this book.
Table 3-4. Practices not in this book
Removed practice Reason
Metaphor Replaced with Ubiquitous Language
Shrinking Teams No personal experience; not essential
Negotiated Scope Contract Minimal personal experience; not essential
Pay-Per-Use No personal experience; not essential
Table 3-5 below shows how the practices in this book correspond to Beck??™s XP practices. I??™ve also included a
column for Scrum, another popular agile method.
Key: n/a: This practice is not part of the method, although some teams may add it. implied: Although this idea
isn??™t a practice in the method, its presence is assumed or described in another way.
T H E X P L I F E C Y C L E 25
Table 3-5. Practices cross-reference
This Book 2nd Edition XPa 1st Edition XPb Scrumc
Thinking
Pair Programming Pair Programming Pair Programming n/a
Energized Work Energized Work 40-Hour Week implied
Informative Workspace Informative Workspace implied implied
Root-Cause Analysis Root-Cause Analysis implied implied
Retrospectives implied implied implied
Collaborating
Trust implied implied implied
(in Trust) Team Continuity n/a implied
Sit Together Sit Together implied Open Working Environment
implied Whole Team On-Site Customer Scrum Team
Real Customer Involvmenet Real Customer Involvement implied implied
Ubiquitous Language implied (replaces Metaphor) n/a
Stand-Up Meetings implied implied Daily Scrum
Coding Standards implied Coding Standards n/a
Iteration Demo implied implied Sprint Review
Reporting implied implied implied
Releasing
???Done Done??? implied implied implied
No Bugs implied implied n/a
Version Control implied implied n/a
(in Version Control) Single Code Base implied n/a
Ten-Minute Build Ten-Minute Build implied n/a
Continuous Integration Continuous Integration Continuous Integration n/a
Collective Code Ownership Shared Code Collective Ownership n/a
Documentation implied implied implied
Planning
Vison n/a n/a implied
Release Planning Quarterly Cycle Small Releases Product Backlog
(in Release Planning) Incremental Deployment implied implied
(in Release Planning) Daily Deployment implied n/a
The Planning Game implied The Planning Game implied
Risk Management n/a n/a n/a
Iteration Planning Weekly Cycle implied Sprints
26 C H A P T E R 3 : U N D E R S T A N D I N G X P
This Book 2nd Edition XPa 1st Edition XPb Scrumc
Slack Slack implied implied
Stories Stories implied Backlog Items
Estimating implied implied Estimating
Developing
Incremental Requirements implied implied implied
Customer Tests implied Testing n/a
Test-Driven Development Test-First Programming Testing n/a
Refactoring implied Refactoring n/a
Simple Design Incremental Design Simple Design n/a
Incremental Design and Architecture Incremental Design Simple Design n/a
Spike Solutions implied implied n/a
Performance Optimization implied implied n/a
Exploratory Testing n/a n/a n/a
(Not in This Book)
n/a Shrinking Teams n/a n/a
n/a Negotiated Scope Contract implied n/a
n/a Pay-Per-Use n/a n/a
implied implied implied Scrum Master
implied implied implied Product Owner
n/a n/a n/a Abnormal Sprint Termination
n/a n/a n/a Sprint Goal
a [Beck 2004]
b [Beck 1999]
c [Schwaber & Beedle]
The XP Team
Working solo on your own project??”???scratching your own itch?????”can be a lot of fun.


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