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James Shore and Shane Warden

"The Art of Agile Development"

Start with
Chapter 3 in Part I to get an overview, then read through the practices in Part II that apply to your work.
Each practice starts with a description of the audience it applies to, such as ???Programmers,??? ???Customers,???
or ???Testers.???
If you??™re merely curious about agile development, start by reading Part I. Again, Chapter 3 provides a
good introduction. Afterwards, take a look at the practices in Part II. Start with the ones that look most
interesting; you can read them in any order.
About the ?‰tudes
Have you ever heard a musician playing scales? That??™s an ?©tude (if a boring one). An ?©tude teaches
mastery through precise and careful repetition. Eventually, the ?©tude is abandoned, but the skills
remain.
Extreme Programming is our ?©tude for software development. We hope that practicing Extreme
Programming week after week will help you master agile development. Eventually, you??™ll change your
practices, but the underlying principles will remain.
Besides the overarching ?©tude of Extreme Programming, we??™ve included a mini-?©tude for each major
theme of agile development. Beginning agile teams can use the ?©tudes to refine their practice of agile
development.


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