Heat is the source of all evil when it
comes to gaming. The same is true of server stability.
The Scenario
The client had rapidly growing IT needs. This was during the dot-com boom, so of course
technology was being pitched as the savior for every possible business problem. Like
every other company trying to keep up with the Joneses, my client was investing large
amounts of money in software and hardware.
Unfortunately, the company neglected (and no one had advised it) to invest money
in data-center needs, such as more power, environmental protection, and most importantly,
proper temperature control. The server room was about 12 square meters, with
racks so close together you literally had to squeeze your body in between them. The average
temperature in the room well exceeded 90 degrees. The only means of cooling the
room was to open a small window. (It would be very difficult for a person to squeeze
through it, much less pass any equipment other than network cables through it.) There
was an ongoing battle between the IT manager and an informed-yet-rogue consultant
about whether the window should be open or shut.
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