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Jonathan Jacky, Margus Veanes, Colin Campbell, Wolfram Schulte

"Model-Based Software Testing and Analysis with C#"


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Figure 6.2. Newsreader true FSM: state transition diagram.
Compare the state transition table (Table 6.2) to the model program (Chapter 5,
Figures 5.4 and 5.5). Notice that there is a row in the table for each action in the
program, and notice how the current state and the next state entries in the table
correspond to the enabling conditions and action methods in the program, respectively.
In fact, we wrote the state transition table first, and coded the model program
from it. This is often an effective way to design and code a model program that has
a small number of states and actions.
Systems with Finite Models 99
Model programs need not have a small number of states and actions. State variables
can be numbers, strings, objects, or other data types that can have a great many
values.


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